AI Insights · Timothy · April 2024
Top 5 Platformer Games on iOS in Romania Q1 2024
Discover the performance of the top 5 platformer games on iOS in Romania during Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 platformer games on iOS in Romania showcased varying trends in downloads, revenue, and active users. Here’s an overview of their performance based on data from Sensor Tower.
Subway Surfers by Sybo Games ApS saw a consistent performance with weekly revenue peaking at $191 in mid-February and late March. Weekly downloads fluctuated, starting at 4.7K in early January and dipping to around 3K by the end of March. Active users showed a robust presence, peaking at 39K in late February but generally hovering around 32K to 36K throughout the quarter.
Stumble Guys from Scopely, Inc. experienced a significant decline in weekly revenue, starting at $3K in early January and dropping to about $919 by the end of March. Weekly downloads followed a similar trend, beginning at nearly 3K and decreasing to 1.9K. Active users also saw a reduction, starting at 21K in early January and ending the quarter at approximately 17K.
Going Balls by SUPERSONIC STUDIOS LTD had a modest revenue performance, with weekly earnings peaking at $132 in late January. Downloads showed a downward trend from 2K in early January to around 1.2K by the end of March. Active users started at 5.9K and gradually decreased to around 4K.
Build A Queen, also from SUPERSONIC STUDIOS LTD, reported no revenue throughout the quarter. However, its downloads saw a notable increase, starting at 2.7K in early January, dipping mid-quarter, and then rising to 1.9K in early March. Active users fluctuated, peaking at 6.2K in early January and stabilizing around 4.3K by the end of March.
Temple Run from Imangi Studios, LLC had a varied revenue performance, starting at $67 in early January and dropping to $19 by the end of March. Downloads peaked at 2K in late January before stabilizing around 800. Active users showed significant fluctuation, starting at 4.1K in early January, peaking at 7.1K in late January, and ending the quarter at approximately 4.9K.
These insights highlight the dynamic nature of the platformer games market on iOS in Romania. For more detailed information and further insights, visit Sensor Tower.